Credits

Credits pay for Deck Readouts and Lab tunes. Credits never expire. Credits are a quantity, not a locked price — action costs may change with notice.

Balance

available
Reserved
0

Set aside for a run that is still going. If a run fails, its reserved credits come straight back to you.

Total
0

Available plus reserved.

Buy credits

$10 — 1,000 credits5 readouts
$20 — 2,200 credits11 readouts, 10% bonus

Credits never expire. Credits are a quantity, not a locked price — action costs may change with notice.

History

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