Credits
Credits pay for Deck Readouts and Lab tunes. Credits never expire. Credits are a quantity, not a locked price — action costs may change with notice.
Balance
—available
- Reserved
- 0
- Total
- 0
Set aside for a run that is still going. If a run fails, its reserved credits come straight back to you.
Available plus reserved.
Buy credits
$10 — 1,000 credits5 readouts
$20 — 2,200 credits11 readouts, 10% bonus
Credits never expire. Credits are a quantity, not a locked price — action costs may change with notice.
History
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